Black and White Knight
by
Motion comics aren't an itch many casual superhero buffs would take the time to scratch, but Batman: Black and White is an enticing collection that might sway some leery minds. I can understand the logic behind it: with one of the chief complaints about comic-to-film adaptations being a lack of faith to the source material, why not put those printed pages front and center? With a minimum of animation, motion comics can show classic heroes and their exploits in an interesting perspective, which Black and White does for the Caped Crusader with all the pitch-dark atmosphere you'd expect.
Twenty brief adventures set in the thick of Gotham's seedy underworld are presented in Black and White. Bringing the work of writers like Bruce Timm and Alex Garland to life is striking art as provided by Dave Gibbons, Alex Ross, and others. There's no shortage of the Dark Knight's dynasty to cover, as we bear witness to stories ranging from macabre fantasy ("Monsters in the Closet") to heartwarming and thoughtful ("Sunrise"). Batman combats street thugs, Nazis, mad scientists, and the most notorious members of his lengthy rogues gallery. A few of these villains even get their own turn in the spotlight, showing more than mere greed gnawing at their psyches. Fleeting as their lengths may be, these tales each do their part in shining a light on what's made Batman's crimefighting legacy endure for so long.
The DC Animated Universe has given fans some of the best superhero media in recent years -- Wonder Woman and Justice League: Doom can stand toe to toe with Captain America or The Avengers, if you ask me. But what sets Batman: Black and White apart is that it's not a linear narrative (or a single, connected story whatsoever). Every vignette is self-contained and lasts a few minutes at most, leaving next to no elbow room for grand, epic plotlines. This doesn't always play out well, with some stories ("Hands," especially) suffering abrupt anticlimaxes after a marathon of build-up. Black and White is staunchly economical and only so effective when its entirety is viewed in succession, but on their own, the bulk of the stories stand as distinct, eye-catching, and emotionally fulfilling. The wide range of art styles and environments each short incorporates (from a futuristic police state to a WWII-era Gotham) is impressive, as are the tones they adopt. We get some light-hearted escapades (as when Batman gets the jump on a trouble-making Harley Quinn), although most delve into its protagonist's psychology to intriguing effect. It says a lot when a three-minute hostage crisis or quick encounter with a certain man of steel lingers in your mind as much as a grandiose Christopher Nolan opus.
Batman: Black and White might appeal most to those fans who've pledged complete allegiance to the cape and cowl, but there's no reason outsiders shouldn't find something to rile them up. With each scenario possessing a unique presentation and its own brand of derring-do, this omnibus has no trouble packing a collective punch. No Joel Schumacher-scale misfire here -- Batman: Black and White does just right by Bob Kane's legendary guardian of the night.
(Batman: Black and White and other DC motion comics can be found in the Warner Archive Collection -- http://www.warnerarchive.com.)